Video games in the cloud: a data goldmine

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LAS VEGAS (NEWS 1130) – Video games on discs in boxes are ancient history in the tech world, and now, much of the multi-billion dollar industry has moved to the cloud.

“Fortnite” has 250 million monthly users, averaging about 10 million at the peak of each day, and it’s all on rented servers.

Eric Morales of the games unit at Amazon Web Services, speaking at the re:Invent conference in Las Vegas, says having that information in the cloud would be invaluable.

“That means that they’re sitting on a data warehouse dedicated to one game that’s north of a hundred petabytes.”

A petabyte is equal to one million gigabytes.

Morales says another unidentified studio uses data analysis to spot cheaters.

“Rather than ban the cheaters, like kick them off the game, what they do is they actually sequester them so that they only play against other cheaters,” he says.

AWS’ hundreds of customers includes smaller studios like Vancouver’s East Side Game Studio, creator of the game “Trailer Park Boys: Greasy Money”.

Richard Dettman is a guest of AWS, which does not have editorial control over this station. 

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